Time of Flight
by Compiler + friends (Amy Cartwright, My Johansson, Orange, Natascha Young)
...on the other side of the glass, I come back toward myself; I begin again to direct my eyes toward myself and to reconstitute myself there where I am.
Of Other Spaces: Utopias and Heterotopias, Michel Foucault, 1967
PV 6TH NOVEMBER 6pm onwards
OPEN BY APPOINTMENT NOV 7th & 8th 2020
Time of flight (ToF) is a measurement of the time taken by an object, particle or wave to travel a distance through a medium. ToF cameras and other infrared sensors are increasingly common additions to smartphones, generating 3D images used for facial recognition, enhancing photos, blurring out backgrounds and depth of field effects, while having other applications in gaming, surveillance, object classification, and automotive contexts.
We put tape over cameras on our devices to protect our privacy, but the thresholds at which we are watched are not always obvious. The optical mouse, and by extension trackpads and touchscreens, can also be thought of as smart cameras, where nuanced physical actions are quantifiable, and inevitably exposed to surveillance capitalism.
This IRL + URL installation deconstructs some of these mixed zones, in formats that can be interacted with in real time. By collaborating with surveillance tools, participants create computable representations of their bodies, objects and space, evoking daunting spectres, and enabling alternative sensitive proximities, in the context of current global crises. Through artworks, performance and technical practice, productive play opens possibilities for critical digital learning within these themes of origin, virtual presence, autonomy and self-identity.
We will be following government COVID-19 safety guidelines.
Compiler is a platform for conceptual digital art, curation and critical practice – in institutional and alternative spaces. Led by Tanya Boyarkina, Oscar Cass-Darweish and Eleanor Chownsmith, the group’s artistic and curatorial practice investigates socio-political challenges in digital culture.